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TrapA trap field consists of a single trap located in a trap house partially buried in the ground. Five shooting positions are situated 16 yards behind the trap house and spaced 3 yards apart. Trap is mostly shot from these five positions. From each of the 16-yard positions a lane, marked in yardage increments, runs back to a point 27-yards behind the trap house. Handicap trap is fired from these various yardage markers. Standard targets are thrown as singles right, left or straight away. The direction is randomized with a maximum angle of 22 degrees right or left of the center of the trap house. The height the target is thrown is constant. A round of trap consists of twenty-five shots. A trap squad may contain up to five shooters. Each shooter will take one of the five positions (stations) and the shooter on station one (far left station) will lead off. Once he has called for the target and fired his round, the shooter on station two may then call for his bird, with the following shooters calling for their birds in turn. This rotation will be repeated until each shooter has fired five rounds from his station. The shooters will then move to the next station in a clockwise manner, station one moving to station two etc., and the shooter on five now moves to station one. When everybody has reached his new positions, the shooter who originally began the round on station one will again lead off. He will be the first shooter at each new station. Guns will not be loaded until the shooters are actually on their stations. Then you only load one shell when the shooter two positions before you has called for his bird. When moving between stations, the gun must be unloaded.
SkeetSkeet fields are laid out in a semi-circle with trap houses located at both ends. The left-hand house is called the high house and launches the bird from a distance of 10 feet above the ground. The right-hand house is the low house and sends the bird out at an upward angle from a position 3 feet above the ground. The traps are locked in a fixed position and throws the bird to the exact same spot every time. Seven shooting stations are set in a semi-circle around the outside of the field. Station number one is directly under the high house. The next six stations are located along the semi-circle with the seventh station being located beside the low house window. The last station, number eight, is located in the center of the field, midway between the two houses.
A round of skeet consists of 25 targets in a set sequence. The squad starts at station one and works around the field to station eight. One shooter will get in the box at a time. He will then load his gun. At stations one, two, six and seven, each shooter is given four targets-a single targets from the high house, a single from the low house, and one pair of doubles where both the high and low house targets are launched at the same time. At stations three, four and five, the shooter will get only a single target from each house. At station eight, the squad will shoot a high house single. Then they will turn around and shoot a single from the low house. The 25th target is taken after the first target is missed, or as a final target (low house 8) after 24 hits. Sporting ClaysSporting Clays, like Trap and Skeet uses trap machines and clay targets but the targets presentations have a closer similarity to shots found while hunting. A typical sporting clays course is laid out over acres of land, ideally in mixed terrain of meadows, hills and ravines. The shooters follow a path where 10 – 16 stations are situated. Most courses have a shooting stand at each station that limits gun movement to help provide safe zones and the gun is not loaded except when a shooter is in the stand. At each station the shooter will shoot from 6 to 10 targets. The targets may be presented as singles, report pair (second bird thrown after the first shot), following pair (targets thrown one right after the other) or true pair (two targets thrown at the same time). The targets presentation will be different at each station. Some example are: overheads, crossers, targets that quarter away, incomers, loopers, or rabbits that run along the ground. Several different types of targets can be used, some of the more common are: standard, midi (smaller than standard), mini (smaller than the midi), battue, and rabbit. Along with different types of targets they may also be different colors. A round usually consists of 50 or 100 targets. Since courses will vary considerably, there is no “standard” Sporting Clays range as in Trap and Skeet. Shooters will see a wide variety of target presentations. Most courses will change the targets frequently so each time the shooter comes back he will have new presentations to challenge him. 5-Stand 5-stand is a
cross between Sporting Clays and Trap. Like Trap, there are five positions in a
row. Located around this area are 6 to 8 traps, each represented with a
number. In front of each stand is a “menu”. The menu lets you know what trap
will be activated when you call for the target. The target presentations, like
sporting clays can come from any direction. A round of 5-stand consists of
twenty-five targets with five targets thrown at each stand, The five targets usually
consists of one single and two pairs. A squad may have up to 5 shooters. Each shooter will take his position in one of the five stands. The first shooter will call for his target, after he shoots the shooter in the 2nd stand will then call for his target, with the following shooters calling for their birds in turn. This rotation will be repeated until each shooter has fired five rounds from his station. The shooters will then move to the next station in a clockwise manner. When everybody has reached his new position, the shooter who originally began the round on station one will again lead off. He will be the first shooter at each new station regardless which station he is at. Guns will not be loaded until the shooters are actually on their stations. Then you only load up to two shells when the shooter two positions before you has called for his bird. When moving between stations, the gun must be unloaded. Make-A-BreakMake-a-break is a one on one game. The field has 7 or 8 traps numbered 1-7 (if there are 8 traps there will be two number ones). As the trap number gets higher the targets gets harder to hit but if you do hit the target you get the number of points as the number on the trap. For an example if you hit the target from the #6 trap you will get 6 points. On every call you will get a pair of targets. You will always get a #1 trap target first that you will have to hit before you will get the next number target. You and the shooter you are shooting against get up on the stand at the same time. The first shooter will get a #1 target and if he breaks it he will then get a #2 target. If he breaks both of these targets he will get three points. Then the second shooter will get a #1 target followed by a #2 target. Then shooter one will get a #1 followed by #3 and so on. After the #7 target has been shot at, the shooters change sides on the shooting stand. Now the shooters have four more pairs, a #1 target and a target of their choosing. If a shooter is real far behind he may choose the #7 target so if he hits it he can jump ahead, or if he has a comfortable lead he may keep asking for the #2 target to keep the lead. This can be a fast moving game that requires more strategy than the usual games. F.I.T.A.S.C.F.I.T.A.S.C. (Old Style) is a very challenging form of shotgun sports. It is the French version of practice for field shooting. Unlike the free and easy format of sporting clays, FITASC is shot in squads of up to six with a fixed order of stands (parcours) that are shot in strict rotation. Each parcour has 5 or more traps in which targets are thrown from. A parcour consist of 25 targets, shots are taken from three different stands, or pegs. From each peg the shooter will get 4-5 singles, then two pairs. The most a shooter will shoot at a target presentation is twice, once as a single and once as a double. The shooter then will move to the next peg in which the targets will be thrown from the same traps but will have a different angle. The shooter is required to hold the butt of the gun below armpit level until the target is seen. Generally speaking, targets tend to be at longer ranges with the added challenge of a variation of speeds, angle, distance and target combinations.
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